Pokémechanics
Red, Blue & Yellow

#069Bellsprout

Species
Flower Pokémon
Type
Catch rate
255
Growth
Medium Slow
Height
0.7 m
Weight
4.0 kg

Bellsprout

Red & Blue
A carnivorous POKéMON that traps and eats bugs. It uses its root feet to soak up needed moisture.
Yellow
Prefers hot and humid places. It ensnares tiny insects with its vines and devours them.

Base stats

HP50
Attack75
Defense35
Speed40
Special70
Total270

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Trade from Blue, Yellow
Blue
Walking
Route 5Lv 13-1635%
Route 6Lv 13-1635%
Route 7Lv 19-2230%
Route 12Lv 22-2635%
Route 13Lv 22-2635%
Route 14Lv 22-2635%
Route 15Lv 22-2635%
Route 24Lv 12-1425%
Route 25Lv 12-1425%
Yellow
Walking
Route 12Lv 25-2730%
Route 13Lv 25-2730%
Route 14Lv 26-2830%
Route 15Lv 26-2830%
Route 24Lv 12-1430%
Route 25Lv 12-1430%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x4
  • x1
  • x2
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
13Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
15Poison Powder
Status
--
75
35
--
Poisons the target.
18Sleep Powder
Status
--
75
15
--
Puts the target to sleep.
21Stun Spore
Status
--
75
30
--
Paralyzes the target.
26Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
33Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
42Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM21Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet