Pokémechanics
Omega Ruby & Alpha Sapphire

#218Slugma

Slugma as it appears in Omega Ruby & Alpha SapphireShiny Slugma as it appears in Omega Ruby & Alpha Sapphire
Species
Lava Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.7 m
Weight
35.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Slugma

Omega Ruby
Molten magma courses throughout Slugma’s circulatory system. If this Pokémon is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.
Alpha Sapphire
Slugma does not have any blood in its body. Instead, intensely hot magma circulates throughout this Pokémon’s body, carrying essential nutrients and oxygen to its organs.

Base stats

EVs: +1 Sp. Atk

HP40
Attack40
Defense40
Sp. Atk70
Sp. Def40
Speed20
Total250

Abilities

Magma Armor
Prevents freezing.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Weak Armor (hidden)
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

Locations

Omega Ruby
Horde
Fiery PathLv 85%
Alpha Sapphire
Horde
Fiery PathLv 85%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Smog
Special
30
70
20
40
Has a chance to poison the target.
1Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
6Ember
Special
40
100
25
10
Has a chance to burn the target.
8Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
13Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
15Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
20Clear Smog
Special
50
--
15
--
Removes all of the target’s stat modifiers.
22Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
27Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
29Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
34Lava Plume
Special
80
100
15
30
Has a chance to burn the target.
36Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
41Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
43Recover
Status
--
--
5
--
Heals the user by half its max HP.
48Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
50Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Inferno
Special
100
50
5
100
Has a chance to burn the target.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet