Pokémechanics
Omega Ruby & Alpha Sapphire

#364Sealeo

Sealeo as it appears in Omega Ruby & Alpha SapphireShiny Sealeo as it appears in Omega Ruby & Alpha Sapphire
Species
Ball Roll Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
1.1 m
Weight
87.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Sealeo

Omega Ruby
Sealeo has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokémon occasionally entertains itself by balancing and rolling a Spheal on its nose.
Alpha Sapphire
Sealeo often balances and rolls things on the tip of its nose. While the Pokémon is rolling something, it checks the object’s aroma and texture to determine whether it likes the object or not.

Base stats

EVs: +2 HP

HP90
Attack60
Defense70
Sp. Atk75
Sp. Def70
Speed45
Total410

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Oblivious (hidden)
Prevents infatuation and protects against Captivate.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
9Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
13Ice Ball
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
17Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
21Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
26Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
31Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
31Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
32Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
38Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
45Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
52Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl