Pokémechanics
Omega Ruby & Alpha Sapphire

#054Psyduck

Psyduck as it appears in Omega Ruby & Alpha SapphireShiny Psyduck as it appears in Omega Ruby & Alpha Sapphire
Species
Duck Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.8 m
Weight
19.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Psyduck

Omega Ruby
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.

Base stats

EVs: +1 Sp. Atk

HP50
Attack52
Defense48
Sp. Atk65
Sp. Def50
Speed55
Total320

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim (hidden)
Doubles Speed during rain.

Locations

Omega Ruby
Horde
Safari ZoneLv 1520%
Alpha Sapphire
Horde
Safari ZoneLv 1520%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
8Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
11Confusion
Special
50
100
25
10
Has a chance to confuse the target.
15Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
18Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
22Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
25Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
29Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
32Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
36Soak
Status
--
100
20
--
Changes the target’s type to Water.
39Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
43Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
46Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
50Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Clear Smog
Special
50
--
15
--
Removes all of the target’s stat modifiers.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Mud Bomb
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet