Pokémechanics
Omega Ruby & Alpha Sapphire

#504Patrat

Patrat as it appears in Omega Ruby & Alpha SapphireShiny Patrat as it appears in Omega Ruby & Alpha Sapphire
Species
Scout Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.5 m
Weight
11.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Not in the wild

Patrat

Omega Ruby
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Alpha Sapphire
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Base stats

EVs: +1 Attack

HP45
Attack55
Defense39
Sp. Atk35
Sp. Def39
Speed42
Total255

Abilities

Run Away
Ensures success fleeing from wild battles.
Keen Eye
Prevents accuracy from being lowered.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
6Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
8Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
11Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
13Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
16Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
18Hypnosis
Status
--
60
20
--
Puts the target to sleep.
21Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
23After You
Status
--
--
15
--
Makes the target act next this turn.
26Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
28Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
31Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
33Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
36Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Covet
Physical
60
100
25
--
Takes the target’s item.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon