Pokémechanics
Omega Ruby & Alpha Sapphire

#517Munna

Munna as it appears in Omega Ruby & Alpha SapphireShiny Munna as it appears in Omega Ruby & Alpha Sapphire
Species
Dream Eater Pokémon
Type
Catch rate
190
Growth
Fast
Height
0.6 m
Weight
23.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
70

Munna

Omega Ruby
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Alpha Sapphire
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.

Base stats

EVs: +1 HP

HP76
Attack25
Defense45
Sp. Atk67
Sp. Def55
Speed24
Total292

Abilities

Forewarn
Reveals the opponents' strongest move upon entering battle.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Omega Ruby
Walking
Mirage IslandLv 36-3860%
Mirage MountainLv 36-3830%
Alpha Sapphire
Walking
Mirage IslandLv 36-3860%
Mirage MountainLv 36-3830%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
5Lucky Chant
Status
--
--
30
--
Prevents the target from scoring critical hits for five turns.
7Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
11Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
13Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
17Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
19Hypnosis
Status
--
60
20
--
Puts the target to sleep.
23Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
25Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
29Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
31Future Sight
Special
120
100
10
--
Hits the target two turns later.
35Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
37Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
41Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
43Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
47Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
Swift
Special
60
--
20
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Trick
Status
--
100
10
--
User and target swap items.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield