Pokémechanics
Omega Ruby & Alpha Sapphire

#620Mienshao

Mienshao as it appears in Omega Ruby & Alpha SapphireShiny Mienshao as it appears in Omega Ruby & Alpha Sapphire
Species
Martial Arts Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.4 m
Weight
35.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Not in the wild

Mienshao

Omega Ruby
It wields the fur on its arms like a whip. Its arm attacks come with such rapidity that they cannot even be seen.
Alpha Sapphire
Using the long fur on its arms like whips, it launches into combo attacks that, once started, no one can stop.

Base stats

EVs: +2 Attack

HP65
Attack125
Defense60
Sp. Atk95
Sp. Def60
Speed105
Total510

Abilities

Inner Focus
Prevents flinching.
Regenerator
Heals for 1/3 max HP upon switching out.
Reckless (hidden)
Strengthens recoil moves to 1.2× their power.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Aura Sphere
Special
80
--
20
--
Never misses.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
5Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
9Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
13Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
17Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
21Swift
Special
60
--
20
--
Never misses.
25Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
29Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
33Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
37Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
41U-turn
Physical
70
100
20
--
User must switch out after attacking.
45Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
49Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
56High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
63Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
70Aura Sphere
Special
80
--
20
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet