Pokémechanics
Omega Ruby & Alpha Sapphire

#427Buneary

Buneary as it appears in Omega Ruby & Alpha SapphireShiny Buneary as it appears in Omega Ruby & Alpha Sapphire
Species
Rabbit Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.4 m
Weight
5.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
0

Not in the wild

Buneary

Omega Ruby
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Alpha Sapphire
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Base stats

EVs: +1 Speed

HP55
Attack66
Defense44
Sp. Atk44
Sp. Def56
Speed85
Total350

Abilities

Run Away
Ensures success fleeing from wild battles.
Klutz
Prevents the Pokémon from using its held item in battle.
Limber (hidden)
Prevents paralysis.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
6Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
10Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
13Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
16Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
23Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
26Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
33Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
43After You
Status
--
--
15
--
Makes the target act next this turn.
46Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
50Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
56Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
63Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Circle Throw
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
Copycat
Status
--
--
20
--
Uses the target’s last used move.
Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
Double Hit
Physical
35
90
10
--
Hits twice in one turn.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Sky Uppercut
Physical
85
90
15
--
Inflicts regular damage and can hit Bounce and Fly users.
Sweet Kiss
Status
--
75
10
--
Confuses the target.
Switcheroo
Status
--
100
10
--
User and target swap items.
Teeter Dance
Status
--
100
20
--
Confuses the target.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl