Pokémechanics
HeartGold & SoulSilver

#255Torchic

Species
Chick Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.4 m
Weight
2.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
70

Torchic

Heartgold & Soulsilver
Inside its body is a place where it keeps a small flame. Hug it! It will be as warm as a hot-water bottle.

Base stats

EVs: +1 Sp. Atk

HP45
Attack60
Defense40
Sp. Atk70
Sp. Def50
Speed45
Total310

Abilities

Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Locations

Heartgold
Gift
Saffron CityLv 5100%
Soulsilver
Gift
Saffron CityLv 5100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Ember
Special
40
100
25
10
Has a chance to burn the target.
16Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
19Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
25Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
28Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
34Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
37Mirror Move
Status
--
--
20
--
Uses the target’s last used move.
43Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Never misses.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet