Pokémechanics
HeartGold & SoulSilver

#066Machop

Species
Superpower Pokémon
Type
Catch rate
180
Growth
Medium Slow
Height
0.8 m
Weight
19.5 kg
Gender
75% ♂ 25% ♀
Egg cycles
20
Base friendship
70

Machop

Heartgold
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Soulsilver
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

Base stats

EVs: +1 Attack

HP70
Attack80
Defense50
Sp. Atk35
Sp. Def35
Speed35
Total305

Abilities

Guts
Increases Attack to 1.5× with a major status ailment.
No Guard
Ensures all moves used by and against the Pokémon hit.

Locations

Heartgold
Npc Trade
Goldenrod CityLv 1-100100%
Walking
Johto Safari ZoneLv 16-1740%
Mt. MortarLv 13-2870%
Rock TunnelLv 1220%
Route 47Lv 1910%
Soulsilver
Npc Trade
Goldenrod CityLv 1-100100%
Walking
Johto Safari ZoneLv 16-1740%
Mt. MortarLv 13-2870%
Rock TunnelLv 1220%
Route 47Lv 1910%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
13Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
22Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
25Vital Throw
Physical
70
--
10
--
Never misses.
31Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
34Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
37Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
43Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
46Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
Power Trick
Status
--
--
10
--
User swaps Attack and Defense.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rolling Kick
Physical
60
85
15
30
Has a chance to make the target flinch.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl