Pokémechanics
HeartGold & SoulSilver

#239Elekid

Species
Electric Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.6 m
Weight
23.5 kg
Gender
75% ♂ 25% ♀
Egg cycles
25
Base friendship
70

Baby

Elekid

Heartgold
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Soulsilver
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Base stats

EVs: +1 Speed

HP45
Attack63
Defense37
Sp. Atk65
Sp. Def55
Speed95
Total360

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
7Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
10Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
16Swift
Special
60
--
20
--
Never misses.
19Shock Wave
Special
60
--
20
--
Never misses.
25Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
28Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
34Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
37Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
43Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
46Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
Rolling Kick
Physical
60
85
15
30
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Never misses.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet