- Species
- Pincer Pokémon
- Type
- Catch rate
- 25
- Growth
- Medium
- Height
- 1.8 m
- Weight
- 118.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 25
- Base friendship
- 70
Scizor
- Diamond & Pearl
- It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
- Platinum
- It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
Base stats
EVs: +2 Attack
| HP | 70 | |
|---|---|---|
| Attack | 130 | |
| Defense | 100 | |
| Sp. Atk | 55 | |
| Sp. Def | 80 | |
| Speed | 65 | |
| Total | 500 |
Abilities
- Swarm
- Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
- Technician
- Strengthens moves of 60 base power or less to 1.5× their power.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x0.5
- x1
- x1
- x0
- x1
- x1
- x0.5
- x0.5
- x0.5
- x4
- x1
- x0.25
- x1
- x0.5
- x0.5
- x0.5
- x0.5
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Bullet Punch | Physical | 40 | 100 | 30 | -- | Platinum | ||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Leer | Status | -- | 100 | 30 | 100 | |||
Lowers the target’s Defense by one stage. | |||||||||
| 1 | Quick Attack | Physical | 40 | 100 | 30 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 5 | Focus Energy | Status | -- | -- | 30 | -- | |||
Increases the user’s chance to score a critical hit. | |||||||||
| 9 | Pursuit | Physical | 40 | 100 | 20 | -- | |||
Has double power against, and can hit, Pokémon attempting to switch out. | |||||||||
| 13 | False Swipe | Physical | 40 | 100 | 40 | -- | |||
Cannot lower the target’s HP below 1. | |||||||||
| 17 | Agility | Status | -- | -- | 30 | -- | |||
Raises the user’s Speed by two stages. | |||||||||
| 21 | Metal Claw | Physical | 50 | 95 | 35 | 10 | |||
Has a chance to raise the user’s Attack by one stage. | |||||||||
| 25 | Fury Cutter | Physical | 40 | 95 | 20 | -- | |||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||||||||
| 29 | Slash | Physical | 70 | 100 | 20 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 33 | Razor Wind | Special | 80 | 100 | 10 | -- | |||
Requires a turn to charge before attacking. | |||||||||
| 37 | Iron Defense | Status | -- | -- | 15 | -- | |||
Raises the user’s Defense by two stages. | |||||||||
| 41 | X-Scissor | Physical | 80 | 100 | 15 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 45 | Night Slash | Physical | 70 | 100 | 15 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 49 | Double Hit | Physical | 35 | 90 | 10 | -- | |||
Hits twice in one turn. | |||||||||
| 53 | Iron Head | Physical | 80 | 100 | 15 | 30 | |||
Has a chance to make the target flinch. | |||||||||
| 57 | Swords Dance | Status | -- | -- | 20 | -- | |||
Raises the user’s Attack by two stages. | |||||||||
| 61 | Feint | Physical | 30 | 100 | 10 | -- | Platinum | ||
Hits through Protect and Detect. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM05 | Defog | Status | -- | -- | 15 | -- | ||
Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM37 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM47 | Steel Wing | Physical | 70 | 90 | 25 | 10 | ||
Has a chance to raise the user’s Defense by one stage. | ||||||||
| TM51 | Roost | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| TM54 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM62 | Silver Wind | Special | 60 | 100 | 5 | 10 | ||
Has a chance to raise all of the user’s stats by one stage. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM75 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM81 | X-Scissor | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM89 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM91 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Fury Cutter | Physical | 40 | 95 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| Iron Defense | Status | -- | -- | 15 | -- | Platinum | ||
Raises the user’s Defense by two stages. | ||||||||
| Iron Head | Physical | 80 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. | ||||||||
| Knock Off | Physical | 65 | 100 | 20 | -- | Platinum | ||
Target drops its held item. | ||||||||
| Ominous Wind | Special | 60 | 100 | 5 | 10 | Platinum | ||
Has a chance to raise all of the user’s stats by one stage. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Superpower | Physical | 120 | 100 | 5 | 100 | Platinum | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet