Pokémechanics
Diamond, Pearl & Platinum

#212Scizor

Species
Pincer Pokémon
Type
Catch rate
25
Growth
Medium
Height
1.8 m
Weight
118.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Scizor

Diamond & Pearl
It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
Platinum
It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.

Base stats

EVs: +2 Attack

HP70
Attack130
Defense100
Sp. Atk55
Sp. Def80
Speed65
Total500

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Bullet Punch
Physical
40
100
30
--
Platinum
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
5Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
9Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
13False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
17Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
21Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
25Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
33Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
37Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
41X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
45Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
49Double Hit
Physical
35
90
10
--
Hits twice in one turn.
53Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
57Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
61Feint
Physical
30
100
10
--
Platinum
Hits through Protect and Detect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM51Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM62Silver Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Fury Cutter
Physical
40
95
20
--
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Iron Defense
Status
--
--
15
--
Platinum
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Platinum
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Platinum
Target drops its held item.
Ominous Wind
Special
60
100
5
10
Platinum
Has a chance to raise all of the user’s stats by one stage.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Platinum
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
Special
60
--
20
--
Platinum
Never misses.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet