- Species
- Jet Pokémon
- Type
- Catch rate
- 190
- Growth
- Medium
- Height
- 0.6 m
- Weight
- 12.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Remoraid
- Diamond
- It squirts water forcefully from its mouth to shoot down flying prey.
- Pearl
- It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.
- Platinum
- It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
Base stats
EVs: +1 Sp. Atk
| HP | 35 | |
|---|---|---|
| Attack | 65 | |
| Defense | 35 | |
| Sp. Atk | 65 | |
| Sp. Def | 35 | |
| Speed | 65 | |
| Total | 300 |
Abilities
- Hustle
- Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- Sniper
- Strengthens critical hits to inflict 3× damage rather than 2×.
Locations
- Diamond
- Good Rod
Pastoria City Lv 10-25 45% Pokémon League Lv 10-25 45% Route 213 Lv 10-25 45% Route 222 Lv 10-25 45% Route 224 Lv 10-25 45% Sea Route 223 Lv 10-25 45% Sea Route 230 Lv 10-25 45% Sunyshore City Lv 10-25 45% - Pearl
- Good Rod
Pastoria City Lv 10-25 45% Pokémon League Lv 10-25 45% Route 213 Lv 10-25 45% Route 222 Lv 10-25 45% Route 224 Lv 10-25 45% Sea Route 223 Lv 10-25 45% Sea Route 230 Lv 10-25 45% Sunyshore City Lv 10-25 45% - Platinum
- Good Rod
Pastoria City Lv 10-25 45% Pokémon League Lv 10-25 45% Route 212 Lv 10-25 45% Route 213 Lv 10-25 45% Route 222 Lv 10-25 45% Route 224 Lv 10-25 45% Sea Route 223 Lv 15-25 40% Sea Route 230 Lv 10-25 45% Sunyshore City Lv 10-25 45%
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 6 | Lock-On | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 10 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 14 | Aurora Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| 19 | Bubble Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 23 | Focus Energy | Status | -- | -- | 30 | -- | ||
Increases the user’s chance to score a critical hit. | ||||||||
| 27 | Bullet Seed | Physical | 25 | 100 | 30 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 32 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| 36 | Signal Beam | Special | 75 | 100 | 15 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 40 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| 45 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Aurora Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | |||||||
| Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||||
| Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | |||||||
| Octazooka | Special | 65 | 85 | 10 | 50 | ||
Has a chance to lower the target’s accuracy by one stage. | |||||||
| Rock Blast | Physical | 25 | 90 | 10 | -- | ||
Hits 2-5 times in one turn. | |||||||
| Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Supersonic | Status | -- | 55 | 20 | -- | ||
Confuses the target. | |||||||
| Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM07 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM09 | Bullet Seed | Physical | 25 | 100 | 30 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM55 | Brine | Special | 65 | 100 | 10 | -- | ||
Has double power against Pokémon that have less than half their max HP remaining. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Bounce | Physical | 85 | 85 | 5 | 30 | Platinum | ||
User bounces high into the air, dodging all attacks, and hits next turn. | ||||||||
| Dive | Physical | 80 | 100 | 10 | -- | Platinum | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| Gunk Shot | Physical | 120 | 80 | 5 | 30 | Platinum | ||
Has a chance to poison the target. | ||||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | Platinum | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Seed Bomb | Physical | 80 | 100 | 15 | -- | Platinum | ||
Inflicts regular damage with no additional effect. | ||||||||
| Signal Beam | Special | 75 | 100 | 15 | 10 | Platinum | ||
Has a chance to confuse the target. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl