Pokémechanics
Diamond, Pearl & Platinum

#428Lopunny

Species
Rabbit Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
33.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
140

Lopunny

Diamond
An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.
Pearl
It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.
Platinum
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.

Base stats

EVs: +2 Speed

HP65
Attack76
Defense84
Sp. Atk54
Sp. Def96
Speed105
Total480

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Klutz
Prevents the Pokémon from using its held item in battle.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
1Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
6Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
13Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
16Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
23Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
26Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
33Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
43Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
46Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
53Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Bounce
Physical
85
85
5
30
Platinum
User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
Physical
--
100
5
--
Platinum
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Platinum
Has a chance to burn the target.
Fury Cutter
Physical
40
95
20
--
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Platinum
Has a chance to freeze the target.
Last Resort
Physical
140
100
5
--
Platinum
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Platinum
Never misses.
Thunder Punch
Physical
75
100
15
10
Platinum
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Platinum
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl