Pokémechanics
Brilliant Diamond & Shining Pearl

#216Teddiursa

Teddiursa as it appears in Brilliant Diamond & Shining PearlShiny Teddiursa as it appears in Brilliant Diamond & Shining Pearl
Species
Little Bear Pokémon
Type
Catch rate
120
Growth
Medium
Height
0.6 m
Weight
8.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack

HP60
Attack80
Defense50
Sp. Atk50
Sp. Def50
Speed40
Total330

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Quick Feet
Increases Speed to 1.5× with a major status ailment.
Honey Gather (hidden)
The Pokémon may pick up Honey after battle.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
1Covet
Physical
60
100
25
--
Takes the target’s item.
1Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
1Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
15Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
22Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
25Play Nice
Status
--
--
20
100
Lowers the target’s Attack by one stage.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
36Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
43Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
43Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
50Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
57Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet