Pokémechanics
Brilliant Diamond & Shining Pearl

#208Steelix

Steelix as it appears in Brilliant Diamond & Shining PearlShiny Steelix as it appears in Brilliant Diamond & Shining Pearl
Species
Iron Snake Pokémon
Type
Catch rate
25
Growth
Medium
Height
9.2 m
Weight
400.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Base stats

EVs: +2 Defense

HP75
Attack85
Defense200
Sp. Atk55
Sp. Def65
Speed30
Total510

Abilities

Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.25
  • x0.5
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
4Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
8Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
12Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
16Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
32Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
36Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
40Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
44Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
48Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
52Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
56Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
User faints.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield