Pokémechanics
Brilliant Diamond & Shining Pearl

#215Sneasel

Sneasel as it appears in Brilliant Diamond & Shining PearlShiny Sneasel as it appears in Brilliant Diamond & Shining Pearl
Species
Sharp Claw Pokémon
Type
Catch rate
60
Growth
Medium Slow
Height
0.9 m
Weight
28.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Base stats

EVs: +1 Speed

HP55
Attack95
Defense55
Sp. Atk35
Sp. Def75
Speed115
Total430

Abilities

Inner Focus
Prevents flinching.
Keen Eye
Prevents accuracy from being lowered.
Pickpocket (hidden)
Steals attacking Pokémon's held items on contact.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x4
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
12Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
18Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
24Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
30Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
36Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
42Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
48Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
54Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
60Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
Double Hit
Physical
35
90
10
--
Hits twice in one turn.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM27Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet