Pokémechanics
Brilliant Diamond & Shining Pearl

#228Houndour

Houndour as it appears in Brilliant Diamond & Shining PearlShiny Houndour as it appears in Brilliant Diamond & Shining Pearl
Species
Dark Pokémon
Type
Catch rate
120
Growth
Slow
Height
0.6 m
Weight
10.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Base stats

EVs: +1 Sp. Atk

HP45
Attack60
Defense30
Sp. Atk80
Sp. Def50
Speed65
Total330

Abilities

Early Bird
Makes sleep pass twice as quickly.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
4Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
8Smog
Special
30
70
20
40
Has a chance to poison the target.
13Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
16Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
20Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
25Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
28Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
32Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
37Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
40Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
44Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
49Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
52Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
56Inferno
Special
100
50
5
100
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Will-O-Wisp
Status
--
85
15
--
Burns the target.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet