Pokémechanics
Brilliant Diamond & Shining Pearl

#440Happiny

Happiny as it appears in Brilliant Diamond & Shining PearlShiny Happiny as it appears in Brilliant Diamond & Shining Pearl
Species
Playhouse Pokémon
Type
Catch rate
130
Growth
Fast
Height
0.6 m
Weight
24.4 kg
Gender
♀ only
Egg cycles
40
Base friendship
140

Baby

Base stats

EVs: +1 HP

HP100
Attack5
Defense5
Sp. Atk15
Sp. Def65
Speed30
Total220

Abilities

Natural Cure
Cures any major status ailment upon switching out.
Serene Grace
Doubles the chance of moves' extra effects occurring.
Friend Guard (hidden)
Decreases all direct damage taken by friendly Pokémon to 0.75×.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
8Sweet Kiss
Status
--
75
10
--
Confuses the target.
12Disarming Voice
Special
40
--
15
--
Never misses.
16Covet
Physical
60
100
25
--
Takes the target’s item.
20Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aromatherapy
Status
--
--
5
--
Cures the entire party of major status effects.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet