Pokémechanics
Brilliant Diamond & Shining Pearl

#356Dusclops

Dusclops as it appears in Brilliant Diamond & Shining PearlShiny Dusclops as it appears in Brilliant Diamond & Shining Pearl
Species
Beckon Pokémon
Type
Catch rate
90
Growth
Fast
Height
1.6 m
Weight
30.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Base stats

EVs: +1 Defense, +1 Sp. Def

HP40
Attack70
Defense130
Sp. Atk60
Sp. Def130
Speed25
Total455

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Frisk (hidden)
Reveals an opponent's held item upon entering battle.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shadow Punch
Physical
60
--
20
--
Never misses.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
1Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Shadow Punch
Physical
60
--
20
--
Never misses.
1Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
12Confuse Ray
Status
--
100
10
--
Confuses the target.
16Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
20Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
24Will-O-Wisp
Status
--
85
15
--
Burns the target.
28Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
32Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
36Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
42Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
48Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Will-O-Wisp
Status
--
85
15
--
Burns the target.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet