Pokémechanics
Brilliant Diamond & Shining Pearl

#232Donphan

Donphan as it appears in Brilliant Diamond & Shining PearlShiny Donphan as it appears in Brilliant Diamond & Shining Pearl
Species
Armor Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.1 m
Weight
120.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack, +1 Defense

HP90
Attack120
Defense120
Sp. Atk60
Sp. Def60
Speed50
Total500

Abilities

Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand Veil (hidden)
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
1Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
1Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
6Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
15Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
19Knock Off
Physical
65
100
20
--
Target drops its held item.
24Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
30Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
37Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
43Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
50Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet