Pokémechanics
Black & White

#505Watchog

Species
Lookout Pokémon
Type
Catch rate
255
Growth
Medium
Height
1.1 m
Weight
27.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Watchog

Black
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
White
They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.

Base stats

EVs: +2 Attack

HP60
Attack85
Defense69
Sp. Atk60
Sp. Def69
Speed77
Total420

Abilities

Illuminate
Doubles the wild encounter rate.
Keen Eye
Prevents accuracy from being lowered.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Black
Dark Grass
DreamyardLv 4720%
Route 1Lv 32-3536%
Route 7Lv 31-3320%
Route 15Lv 605%
Route 18Lv 32-3420%
Walking
P2 LaboratoryLv 28-3136%
Route 7Lv 27-2920%
Route 18Lv 28-3020%
White
Dark Grass
DreamyardLv 4720%
Route 1Lv 32-3536%
Route 7Lv 31-3320%
Route 15Lv 605%
Route 18Lv 32-3420%
Walking
P2 LaboratoryLv 28-3136%
Route 7Lv 27-2920%
Route 18Lv 28-3020%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
6Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
8Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
11Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
13Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
16Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
18Hypnosis
Status
--
60
20
--
Puts the target to sleep.
20Confuse Ray
Status
--
100
10
--
Confuses the target.
22Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
25After You
Status
--
--
15
--
Makes the target act next this turn.
29Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
32Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
36Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
39Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
43Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon