Pokémechanics
Black & White

#465Tangrowth

Species
Vine Pokémon
Type
Catch rate
30
Growth
Medium
Height
2.0 m
Weight
128.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Tangrowth

Black & White
Its arms are made of plants that bind themselves to things. They grow back right away if cut.

Base stats

EVs: +2 Defense

HP100
Attack100
Defense125
Sp. Atk110
Sp. Def50
Speed50
Total535

Abilities

Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
Regenerator (hidden)
Heals for 1/3 max HP upon switching out.

Locations

Black
Grass Spots
Giant ChasmLv 505%
Route 13Lv 505%
White
Grass Spots
Giant ChasmLv 505%
Route 13Lv 505%

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
1Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
5Sleep Powder
Status
--
75
15
--
Puts the target to sleep.
8Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
12Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
15Poison Powder
Status
--
75
35
--
Poisons the target.
19Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
22Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
26Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
29Stun Spore
Status
--
75
30
--
Paralyzes the target.
33Knock Off
Physical
65
100
20
--
Target drops its held item.
36Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
40Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
43Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
47Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
50Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
54Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
57Block
Status
--
--
5
--
Prevents the target from leaving battle.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl