Pokémechanics
Black & White

#400Bibarel

Species
Beaver Pokémon
Type
Catch rate
127
Growth
Medium
Height
1.0 m
Weight
31.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Bibarel

Black & White
A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.

Base stats

EVs: +2 Attack

HP79
Attack85
Defense60
Sp. Atk55
Sp. Def60
Speed71
Total410

Abilities

Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Moody (hidden)
Raises a random stat two stages and lowers another one stage after each turn.

Locations

Black
Dark Grass
Village BridgeLv 57-5925%
Walking
Village BridgeLv 47-4925%
White
Dark Grass
Village BridgeLv 57-5925%
Walking
Village BridgeLv 47-4925%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
9Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
13Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
15Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
18Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
23Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
28Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
33Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
38Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
43Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
48Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
53Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl