Pokémechanics
Black & White

#024Arbok

Species
Cobra Pokémon
Type
Catch rate
90
Growth
Medium
Height
3.5 m
Weight
65.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Arbok

Black & White
The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Base stats

EVs: +2 Attack

HP60
Attack85
Defense69
Sp. Atk65
Sp. Def79
Speed80
Total438

Base stats shown are as of Black & White.

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
4Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
9Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
12Glare
Status
--
100
30
--
Paralyzes the target.
17Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
20Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
22Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
27Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
27Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
27Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
32Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
39Mud Bomb
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
44Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
51Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
56Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
63Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet