Pokémechanics
Black 2 & White 2

#200Misdreavus

Species
Screech Pokémon
Type
Catch rate
45
Growth
Fast
Height
0.7 m
Weight
1.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Trade required

Misdreavus

Black 2 & White 2
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.

Base stats

EVs: +1 Sp. Def

HP60
Attack60
Defense60
Sp. Atk85
Sp. Def85
Speed85
Total435

Abilities

Levitate
Evades Ground moves.

Locations

Not found in Black 2 & White 2. Trade from Black & White.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
5Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
10Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
14Confuse Ray
Status
--
100
10
--
Confuses the target.
19Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
23Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
28Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
32Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
37Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
41Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
46Perish Song
Status
--
--
5
--
User and target both faint after three turns.
50Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
55Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet