Pokémechanics
Black 2 & White 2

#645Landorus

Species
Abundance Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.5 m
Weight
68.0 kg
Gender
♂ only
Egg cycles
120
Base friendship
90

LegendaryTrade required

Landorus

Black 2 & White 2
From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.

Base stats

EVs: +3 Sp. Atk

HP89
Attack125
Defense90
Sp. Atk115
Sp. Def80
Speed101
Total600

Abilities

Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sheer Force (hidden)
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Locations

Not found in Black 2 & White 2. Trade from Black & White.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x0
  • x1
  • x4
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
1Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
7Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
13Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
19Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
25Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
31Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
37Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
43Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
49Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
55Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
61Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
67Fissure
Physical
--
30
5
--
Causes a one-hit KO.
73Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
79Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
85Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet