Pokémechanics
Black 2 & White 2

#367Huntail

Species
Deep Sea Pokémon
Type
Catch rate
60
Growth
Slow Then Very Fast
Height
1.7 m
Weight
27.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Huntail

Black 2 & White 2
It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.

Base stats

EVs: +1 Attack, +1 Defense

HP55
Attack104
Defense105
Sp. Atk94
Sp. Def75
Speed52
Total485

Abilities

Swift Swim
Doubles Speed during rain.
Water Veil (hidden)
Prevents burns.

Locations

Black 2
Super Rod Spots
Route 4Lv 50-705%
White 2
Trade from Black 2

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
6Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
10Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
15Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
19Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
24Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
28Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
33Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
37Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
42Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
46Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
51Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl