Pokémechanics
Black 2 & White 2

#184Azumarill

Species
Aqua Rabbit Pokémon
Type
Catch rate
75
Growth
Fast
Height
0.8 m
Weight
28.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
70

Typing shown is as of Black 2 & White 2. This Pokémon is Water/Fairy in later generations.

Azumarill

Black 2 & White 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

Base stats

EVs: +3 HP

HP100
Attack50
Defense80
Sp. Atk50
Sp. Def80
Speed50
Total410

Base stats shown are as of Black 2 & White 2.

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Huge Power
Doubles Attack in battle.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

Black 2
Grass Spots
Route 6Lv 265%
Route 11Lv 395%
Route 22Lv 425%
Village BridgeLv 395%
Surf Spots
Abundant ShrineLv 30-405%
Floccesy RanchLv 5-1510%
Pinwheel ForestLv 50-605%
Relic PassageLv 10-305%
Route 6Lv 10-305%
Route 20Lv 5-155%
Route 22Lv 25-455%
Victory RoadLv 40-7015%
Village BridgeLv 30-405%
White 2
Grass Spots
Abundant ShrineLv 365%
Route 6Lv 265%
Route 11Lv 395%
Route 22Lv 425%
Village BridgeLv 395%
Surf Spots
Abundant ShrineLv 30-405%
Floccesy RanchLv 5-1510%
Pinwheel ForestLv 50-605%
Relic PassageLv 10-305%
Route 6Lv 10-355%
Route 20Lv 5-155%
Route 22Lv 25-455%
Victory RoadLv 40-5015%
Village BridgeLv 30-405%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
2Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
7Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
10Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
10Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
16Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
21Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
25Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
31Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
35Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
42Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
46Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet