Pokémechanics
X & Y

#337Lunatone

Lunatone as it appears in X & YShiny Lunatone as it appears in X & Y
Species
Meteorite Pokémon
Type
Catch rate
45
Growth
Fast
Height
1.0 m
Weight
168.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Lunatone

X
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Y
It was discovered at the site of a meteor strike 40 years ago. Its stare can lull its foes to sleep.

Base stats

EVs: +2 Sp. Atk

HP70
Attack55
Defense65
Sp. Atk95
Sp. Def85
Speed70
Total440

Base stats shown are as of X & Y.

Abilities

Levitate
Evades Ground moves.

Locations

X
Walking
Glittering CaveLv 1710%
Y
Walking
Glittering CaveLv 1710%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Magic Room
Status
--
--
10
--
Negates held items for five turns.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
9Hypnosis
Status
--
60
20
--
Puts the target to sleep.
13Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
17Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
21Embargo
Status
--
100
15
--
Target cannot use held items.
25Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
29Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
33Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
37Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
41Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
45Future Sight
Special
120
100
10
--
Hits the target two turns later.
49Explosion
Physical
250
100
5
--
User faints.
50Moonblast
Special
95
100
15
30
Has a chance to lower the target’s Special Attack by one stage.
53Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl