Pokémechanics
X & Y

#720Hoopa

Hoopa as it appears in X & YShiny Hoopa as it appears in X & Y
Species
Mischief Pokémon
Type
Catch rate
3
Growth
Slow
Height
0.5 m
Weight
9.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

MythicalNot in the wild

Hoopa

X
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
Y
It gathers things it likes and passes them through its loop to teleport them to a secret place.

Base stats

EVs: +3 Sp. Atk

HP80
Attack110
Defense60
Sp. Atk150
Sp. Def130
Speed70
Total600

Abilities

Magician
Steals the target's held item when the bearer uses a damaging move.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x4
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x4
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
1Hyperspace Hole
Special
80
--
5
--
Ignores and destroys protection effects.
1Trick
Status
--
100
10
--
User and target swap items.
6Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
10Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
15Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
19Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
25Skill Swap
Status
--
--
10
--
User and target swap abilities.
29Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
35Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
46Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
50Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
55Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
68Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
75Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
85Hyperspace Hole
Special
80
--
5
--
Ignores and destroys protection effects.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet