Pokémechanics
Ultra Sun & Ultra Moon

#807Zeraora

Zeraora as it appears in Ultra Sun & Ultra MoonShiny Zeraora as it appears in Ultra Sun & Ultra Moon
Species
Thunderclap Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.5 m
Weight
44.5 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

MythicalNot in the wild

Zeraora

Ultra Sun
It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.
Ultra Moon
It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.

Base stats

EVs: +3 Speed

HP88
Attack112
Defense75
Sp. Atk102
Sp. Def80
Speed143
Total600

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
5Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
15Volt Switch
Special
70
100
20
--
User must switch out after attacking.
19Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
22Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
26Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
29Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
33Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
36Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
40Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
43Plasma Fists
Physical
100
100
15
--
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
47Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
50Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Sword & Shield