Pokémechanics
Ultra Sun & Ultra Moon

#805Stakataka

Stakataka as it appears in Ultra Sun & Ultra MoonShiny Stakataka as it appears in Ultra Sun & Ultra Moon
Species
Rampart Pokémon
Type
Catch rate
30
Growth
Slow
Height
5.5 m
Weight
820.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Stakataka

Ultra Sun
It appeared from an Ultra Wormhole. Each one appears to be made up of many life-forms stacked one on top of each other.
Ultra Moon
When stone walls started moving and attacking, the brute’s true identity was this mysterious life-form, which brings to mind an Ultra Beast.

Base stats

EVs: +3 Defense

HP61
Attack131
Defense211
Sp. Atk53
Sp. Def101
Speed13
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Ultra Sun
Trade from Ultra Moon
Ultra Moon
Static
Poni GroveLv 6530%
Walking
Poni GroveLv 60100%

Damage taken

  • x0.25
  • x4
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
11Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
17Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
19Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
23Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
31Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
37Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
43Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
47Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
53Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
61Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Sword & Shield