Pokémechanics
Ultra Sun & Ultra Moon

#302Sableye

Sableye as it appears in Ultra Sun & Ultra MoonShiny Sableye as it appears in Ultra Sun & Ultra Moon
Species
Darkness Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.5 m
Weight
11.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Sableye

Ultra Sun
It digs through the ground with its hard claws and crunches down gems with its thick pointy teeth. Carbink is its favorite food.
Ultra Moon
Materials from gems it has eaten float to the surface of its body and can form an infinite number of patterns among individuals.

Base stats

EVs: +1 Attack, +1 Defense

HP50
Attack75
Defense75
Sp. Atk65
Sp. Def65
Speed50
Total380

Abilities

Keen Eye
Prevents accuracy from being lowered.
Stall
Makes the Pokémon move last within its move's priority bracket.
Prankster (hidden)
Raises non-damaging moves' priority by one stage.

Locations

Ultra Sun
SOS Call
Ten Carat HillLv 11-1415%
Vast Poni CanyonLv 42-4530%
Ultra Moon
SOS Call
Ten Carat HillLv 11-1415%
Vast Poni CanyonLv 42-4530%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
6Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
9Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
11Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
14Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
16Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
19Feint Attack
Physical
60
--
20
--
Never misses.
21Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
24Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
26Knock Off
Physical
65
100
20
--
Target drops its held item.
29Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
31Confuse Ray
Status
--
100
10
--
Confuses the target.
34Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
36Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
39Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
41Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
44Quash
Status
--
100
15
--
Makes the target act last this turn.
46Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet