Pokémechanics
Ultra Sun & Ultra Moon

#778Mimikyu

Mimikyu as it appears in Ultra Sun & Ultra MoonShiny Mimikyu as it appears in Ultra Sun & Ultra Moon
Species
Disguise Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.2 m
Weight
0.7 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Mimikyu

Ultra Sun
Although it’s a quiet, lonely Pokémon, if you try to look at what’s under its rag, it will become agitated and resist violently.
Ultra Moon
A gust of wind revealed what hides under this Pokémon’s rag to a passing Trainer, who went home and died painfully that very night.

Base stats

EVs: +2 Sp. Def

HP55
Attack90
Defense80
Sp. Atk50
Sp. Def105
Speed96
Total476

Abilities

Disguise
Prevents the first instance of battle damage.

Locations

Ultra Sun
Gift
Heahea BeachLv 40100%
Walking
Royal AvenueLv 31-345%
Ultra Moon
Gift
Heahea BeachLv 40100%
Walking
Royal AvenueLv 31-345%

Damage taken

  • x0
  • x0
  • x1
  • x1
  • x1
  • x1
  • x0.25
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
1Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
5Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
10Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
14Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
19Mimic
Status
--
--
10
--
Copies the target’s last used move.
23Feint Attack
Physical
60
--
20
--
Never misses.
28Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
32Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
37Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
41Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
46Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
50Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Trick
Status
--
100
10
--
User and target swap items.

Other generations

Sun & Moon, Sword & Shield, Scarlet & Violet