Pokémechanics
Ultra Sun & Ultra Moon

#799Guzzlord

Guzzlord as it appears in Ultra Sun & Ultra MoonShiny Guzzlord as it appears in Ultra Sun & Ultra Moon
Species
Junkivore Pokémon
Type
Catch rate
45
Growth
Slow
Height
5.5 m
Weight
888.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Guzzlord

Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Ultra Moon
An unknown life-form called a UB. It may be constantly hungry—it is certainly always devouring something.

Base stats

EVs: +3 HP

HP223
Attack101
Defense53
Sp. Atk97
Sp. Def53
Speed43
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Ultra Sun
Static
Ultra SpaceLv 60100%
Ultra Moon
Static
Ultra SpaceLv 60100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x2
  • x0.5
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Dragon Rage
Special
--
100
10
--
Inflicts 40 points of damage.
1Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
1Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
7Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
13Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
19Steamroller
Physical
65
100
20
30
Has a chance to make the target flinch.
23Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
29Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
31Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
37Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
43Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
47Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
53Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
59Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
67Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
73Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.

Other generations

Sun & Moon, Sword & Shield