Pokémechanics
Ultra Sun & Ultra Moon

#621Druddigon

Druddigon as it appears in Ultra Sun & Ultra MoonShiny Druddigon as it appears in Ultra Sun & Ultra Moon
Species
Cave Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.6 m
Weight
139.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
30
Base friendship
70

Druddigon

Ultra Sun
The red skin on its face is harder than rock. In narrow caves, it squares off against its enemies and charges face-first right into them.
Ultra Moon
It infiltrates tunnels that Pokémon like Diglett and Dugtrio have dug and quietly waits for prey to pass through.

Base stats

EVs: +2 Attack

HP77
Attack120
Defense90
Sp. Atk60
Sp. Def90
Speed48
Total485

Abilities

Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

Ultra Sun
Walking
Resolution CaveLv 56-5915%
Ultra Moon
Walking
Resolution CaveLv 56-5915%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
9Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
18Dragon Rage
Special
--
100
10
--
Inflicts 40 points of damage.
21Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
25Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
27Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
31Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
35Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
40Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
45Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
49Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
55Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
62Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
Feint Attack
Physical
60
--
20
--
Never misses.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Glare
Status
--
100
30
--
Paralyzes the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield