Pokémechanics
Ultra Sun & Ultra Moon

#780Drampa

Drampa as it appears in Ultra Sun & Ultra MoonShiny Drampa as it appears in Ultra Sun & Ultra Moon
Species
Placid Pokémon
Type
Catch rate
70
Growth
Medium
Height
3.0 m
Weight
185.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Drampa

Ultra Sun
If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.
Ultra Moon
It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.

Base stats

EVs: +2 Sp. Atk

HP78
Attack60
Defense85
Sp. Atk135
Sp. Def91
Speed36
Total485

Abilities

Berserk
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Cloud Nine (hidden)
Negates all effects of weather, but does not prevent the weather itself.

Locations

Ultra Sun
Trade from Ultra Moon
Ultra Moon
Walking
Mount LanakilaLv 48-5110%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1Play Nice
Status
--
--
20
100
Lowers the target’s Attack by one stage.
5Twister
Special
40
100
20
20
Has a chance to make the target flinch.
9Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
13Glare
Status
--
100
30
--
Paralyzes the target.
17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
21Dragon Rage
Special
--
100
10
--
Inflicts 40 points of damage.
25Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
29Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
33Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
37Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
41Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
45Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
49Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
53Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Sun & Moon, Sword & Shield