Pokémechanics
Ultra Sun & Ultra Moon

#794Buzzwole

Buzzwole as it appears in Ultra Sun & Ultra MoonShiny Buzzwole as it appears in Ultra Sun & Ultra Moon
Species
Swollen Pokémon
Type
Catch rate
45
Growth
Slow
Height
2.4 m
Weight
333.6 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Buzzwole

Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Ultra Moon
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.

Base stats

EVs: +1 Attack, +2 Defense

HP107
Attack139
Defense139
Sp. Atk53
Sp. Def53
Speed79
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Ultra Sun
Static
Ultra SpaceLv 60100%
Ultra Moon
Trade from Ultra Sun

Damage taken

  • x1
  • x0.5
  • x4
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
7Comet Punch
Physical
18
85
15
--
Hits 2-5 times in one turn.
13Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
19Vital Throw
Physical
70
--
10
--
Never misses.
23Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
29Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
31Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
37Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
43Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
47Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
53Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
59Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
67Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
73Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Sun & Moon, Sword & Shield