Pokémechanics
Sword & Shield

#894Regieleki

Regieleki as it appears in Sword & ShieldShiny Regieleki as it appears in Sword & Shield
Species
Electron Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.2 m
Weight
145.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
35

Legendary

Regieleki

Sword
This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.
Shield
Its entire body is made up of a single organ that generates electrical energy. Regieleki is capable of creating all Galar’s electricity.

Base stats

EVs: +3 Speed

HP80
Attack100
Defense50
Sp. Atk100
Sp. Def50
Speed200
Total580

Abilities

Transistor
Powers up Electric-type moves.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Static
Split-Decision RuinsLv 70100%
Crown Tundra (Shield)
Static
Split-Decision RuinsLv 70100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
6Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
12Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
18Shock Wave
Special
60
--
20
--
Never misses.
24Thunder Wave
Status
--
90
20
--
Paralyzes the target.
30Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
36Thunder Cage
Special
80
90
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
42Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
48Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
54Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
60Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
66Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
72Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
78Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Scarlet & Violet