Pokémechanics
Sword & Shield

#809Melmetal

Melmetal as it appears in Sword & ShieldShiny Melmetal as it appears in Sword & Shield
Species
Hex Nut Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.5 m
Weight
800.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

MythicalNot in the wild

Melmetal

Sword
At the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.
Shield
Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.

Base stats

EVs: +3 Attack

HP135
Attack143
Defense143
Sp. Atk80
Sp. Def65
Speed34
Total600

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
24Thunder Wave
Status
--
90
20
--
Paralyzes the target.
32Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
40Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
48Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
56Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
64Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
72Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
80Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
88Double Iron Bash
Physical
60
100
5
30
Hits twice in one turn.
96Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.