Pokémechanics
Sword & Shield

#884Duraludon

Duraludon as it appears in Sword & ShieldShiny Duraludon as it appears in Sword & Shield
Species
Alloy Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.8 m
Weight
40.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
30
Base friendship
50

Duraludon

Sword
Its body resembles polished metal, and it’s both lightweight and strong. The only drawback is that it rusts easily.
Shield
The special metal that composes its body is very light, so this Pokémon has considerable agility. It lives in caves because it dislikes the rain.

Base stats

EVs: +2 Sp. Atk

HP70
Attack95
Defense115
Sp. Atk120
Sp. Def50
Speed85
Total535

Abilities

Light Metal
Halves the Pokémon's weight.
Heavy Metal
Doubles the Pokémon's weight.
Stalwart (hidden)
Ignores moves and abilities that draw in moves.

Locations

Sword
Max Raid
Dusty BowlLv 55-605%
Giant's SeatLv 55-605%
Stony WildernessLv 55-6015%
Npc Trade
WyndonLv 50100%
Overworld
Route 10Lv 45-481%
Walking
Lake of OutrageLv 50-604%
Roaming
Giant's SeatLv 65100%
Shield
Max Raid
Dusty BowlLv 55-605%
Giant's SeatLv 55-605%
Stony WildernessLv 55-6015%
Npc Trade
WyndonLv 50100%
Overworld
Route 10Lv 45-481%
Walking
Lake of OutrageLv 50-604%
Roaming
Giant's SeatLv 65100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 15-50100%
Frigid SeaLv 15-50100%
Giant's BedLv 15-50100%
Path to the PeakLv 15-50100%
Three-Point PassLv 15-50100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 15-50100%
Frigid SeaLv 15-50100%
Giant's BedLv 15-50100%
Path to the PeakLv 15-50100%
Three-Point PassLv 15-50100%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
6Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
12Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
18Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
24Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
30Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
36Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
42Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
48Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
54Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
60Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
66Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM99Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Scarlet & Violet