Pokémechanics
Sword & Shield

#797Celesteela

Celesteela as it appears in Sword & ShieldShiny Celesteela as it appears in Sword & Shield
Species
Launch Pokémon
Type
Catch rate
45
Growth
Slow
Height
9.2 m
Weight
999.9 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Base stats

EVs: +1 Attack, +1 Defense, +1 Sp. Atk

HP97
Attack101
Defense103
Sp. Atk107
Sp. Def101
Speed61
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 70100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 70100%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x0
  • x1
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
10Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
15Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
20Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
25Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
30Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
35Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
40Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
45Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
50Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
55Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
60Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
65Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
70Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM96Smart Strike
Physical
70
--
10
--
Never misses.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon