Pokémechanics
Sun & Moon

#785Tapu Koko

Tapu Koko as it appears in Sun & MoonShiny Tapu Koko as it appears in Sun & Moon
Species
Land Spirit Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.8 m
Weight
20.5 kg
Gender
Genderless
Egg cycles
15
Base friendship
70

Legendary

Tapu Koko

Sun
This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.
Moon
It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

Base stats

EVs: +3 Speed

HP70
Attack115
Defense85
Sp. Atk95
Sp. Def75
Speed130
Total570

Abilities

Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Telepathy (hidden)
Protects against friendly Pokémon's damaging moves.

Locations

Sun
Static
Ruins of ConflictLv 60100%
Moon
Static
Ruins of ConflictLv 60100%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
1Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
1Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Withdraw
Status
--
--
40
--
Raises the user’s Defense by one stage.
8Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
14Shock Wave
Special
60
--
20
--
Never misses.
20Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
26Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
32Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
38Mirror Move
Status
--
--
20
--
Uses the target’s last used move.
43Nature’s Madness
Special
--
90
10
--
Inflicts damage equal to half the target’s HP.
48Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
53Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
58Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield