Pokémechanics
Sun & Moon

#336Seviper

Seviper as it appears in Sun & MoonShiny Seviper as it appears in Sun & Moon
Species
Fang Snake Pokémon
Type
Catch rate
90
Growth
Fast Then Very Slow
Height
2.7 m
Weight
52.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP73
Attack100
Defense60
Sp. Atk100
Sp. Def60
Speed65
Total458

Abilities

Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
4Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
6Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
9Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
11Feint
Physical
30
100
10
--
Hits through Protect and Detect.
14Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
16Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
19Glare
Status
--
100
30
--
Paralyzes the target.
21Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
24Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
26Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
29Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
31Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
34Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
36Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
39Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
41Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
44Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
46Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Switcheroo
Status
--
100
10
--
User and target swap items.
Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet