- Species
- Gloomdweller Pokémon
- Type
- Catch rate
- 3
- Growth
- Slow
- Height
- 0.7 m
- Weight
- 22.2 kg
- Gender
- Genderless
- Egg cycles
- 120
- Base friendship
- 0
MythicalNot in the wild
Marshadow
- Sun
- Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
- Moon
- It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.
Base stats
EVs: +2 Attack, +1 Speed
| HP | 90 | |
|---|---|---|
| Attack | 125 | |
| Defense | 80 | |
| Sp. Atk | 90 | |
| Sp. Def | 90 | |
| Speed | 125 | |
| Total | 600 |
Abilities
- Technician
- Strengthens moves of 60 base power or less to 1.5× their power.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x0
- x0
- x2
- x0.5
- x1
- x0.5
- x0.25
- x2
- x1
- x1
- x1
- x1
- x1
- x2
- x1
- x1
- x1
- x2
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| 1 | Counter | Physical | -- | 100 | 20 | -- | ||
Inflicts twice the damage the user received from the last physical hit it took. | ||||||||
| 1 | Drain Punch | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| 1 | Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| 1 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| 1 | Laser Focus | Status | -- | -- | 30 | -- | ||
Guarantees a critical hit with the user’s next move. | ||||||||
| 1 | Pursuit | Physical | 40 | 100 | 20 | -- | ||
Has double power against, and can hit, Pokémon attempting to switch out. | ||||||||
| 1 | Shadow Sneak | Physical | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 5 | Force Palm | Physical | 60 | 100 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 11 | Feint | Physical | 30 | 100 | 10 | -- | ||
Hits through Protect and Detect. | ||||||||
| 15 | Rolling Kick | Physical | 60 | 85 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 20 | Copycat | Status | -- | -- | 20 | -- | ||
Uses the target’s last used move. | ||||||||
| 26 | Shadow Punch | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 30 | Role Play | Status | -- | -- | 10 | -- | ||
Copies the target’s ability. | ||||||||
| 35 | Jump Kick | Physical | 100 | 95 | 10 | -- | ||
If the user misses, it takes half the damage it would have inflicted in recoil. | ||||||||
| 41 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| 45 | Spectral Thief | Physical | 90 | 100 | 10 | -- | ||
Steals the target’s stat increases, then inflicts damage. | ||||||||
| 50 | Close Combat | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | ||||||||
| 56 | Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | ||||||||
| 60 | Endeavor | Physical | -- | 100 | 5 | -- | ||
Lowers the target’s HP to equal the user’s. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| TM04 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Bulk Up | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Defense by one stage. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Smack Down | Physical | 50 | 100 | 15 | 100 | ||
Removes any immunity to Ground damage. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM47 | Low Sweep | Physical | 65 | 100 | 20 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM49 | Echoed Voice | Special | 40 | 100 | 15 | -- | ||
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | ||||||||
| TM52 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM54 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM61 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM71 | Stone Edge | Physical | 100 | 80 | 5 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM80 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM84 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||