Pokémechanics
Sun & Moon

#455Carnivine

Carnivine as it appears in Sun & MoonShiny Carnivine as it appears in Sun & Moon
Species
Bug Catcher Pokémon
Type
Catch rate
200
Growth
Slow
Height
1.4 m
Weight
27.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Not in the wild

Base stats

EVs: +2 Attack

HP74
Attack100
Defense72
Sp. Atk90
Sp. Def72
Speed46
Total454

Abilities

Levitate
Evades Ground moves.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
7Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
11Vine Whip
Physical
45
100
25
--
Inflicts regular damage with no additional effect.
17Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
21Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
27Feint Attack
Physical
60
--
20
--
Never misses.
31Leaf Tornado
Special
65
90
10
50
Has a chance to lower the target’s accuracy by one stage.
37Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
37Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
37Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
41Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
47Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
50Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Grass Whistle
Status
--
55
15
--
Puts the target to sleep.
Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
Magical Leaf
Special
60
--
20
--
Never misses.
Rage Powder
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
Sleep Powder
Status
--
75
15
--
Puts the target to sleep.
Stun Spore
Status
--
75
30
--
Paralyzes the target.
Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl