Pokémechanics
Sun & Moon

#531Audino

Audino as it appears in Sun & MoonShiny Audino as it appears in Sun & Moon
Species
Hearing Pokémon
Type
Catch rate
255
Growth
Fast
Height
1.1 m
Weight
31.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Base stats

EVs: +2 HP

HP103
Attack60
Defense86
Sp. Atk60
Sp. Def86
Speed50
Total445

Abilities

Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Regenerator
Heals for 1/3 max HP upon switching out.
Klutz (hidden)
Prevents the Pokémon from using its held item in battle.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
1Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
1Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
1Play Nice
Status
--
--
20
100
Lowers the target’s Attack by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
9Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
13Disarming Voice
Special
40
--
15
--
Never misses.
17Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
21Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
25Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
29Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
33Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
37Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
41After You
Status
--
--
15
--
Makes the target act next this turn.
45Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
49Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
53Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
57Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Bestow
Status
--
--
15
--
Gives the user’s held item to the target.
Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
Lucky Chant
Status
--
--
30
--
Prevents the target from scoring critical hits for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sweet Kiss
Status
--
75
10
--
Confuses the target.
Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield