Pokémechanics
Scarlet & Violet

#721Volcanion

Volcanion as it appears in Scarlet & VioletShiny Volcanion as it appears in Scarlet & Violet
Species
Steam Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.7 m
Weight
195.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

Mythical

Base stats

EVs: +3 Sp. Atk

HP80
Attack110
Defense120
Sp. Atk130
Sp. Def90
Speed70
Total600

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.25
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Steam Eruption
Special
110
95
5
30
Has a chance to burn the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
12Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
18Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
24Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
30Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
36Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
42Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
48Scald
Special
80
100
15
30
Has a chance to burn the target.
54Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
60Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
60Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
66Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
78Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
84Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
90Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM139Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM165Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM188Scald
Special
80
100
15
30
Has a chance to burn the target.
TM189Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield