Pokémechanics
Scarlet & Violet

#641Tornadus

Tornadus as it appears in Scarlet & VioletShiny Tornadus as it appears in Scarlet & Violet
Species
Cyclone Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.5 m
Weight
63.0 kg
Gender
♂ only
Egg cycles
120
Base friendship
90

Legendary

Base stats

EVs: +3 Attack

HP79
Attack115
Defense70
Sp. Atk125
Sp. Def80
Speed111
Total580

Abilities

Prankster
Raises non-damaging moves' priority by one stage.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
5Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
10Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
15Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
20Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
25Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
30Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
35Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
40Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
45Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
50Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
55Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
60Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
65Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
70Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
77Bleakwind Storm
Special
100
80
10
--
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM22Chilling Water
Special
50
100
20
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM52Snowscape
Status
0
--
10
--
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield